008 |
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120906s2014 nyua j b 001 0 eng |
020 |
|
|a9780531220115 (pbk.) |cUS$8.95
|
020 |
|
|a9780531265239 (hbk.)
|
040 |
|
|aDLC|cDLC|dDLC
|
041 |
0
|
|aeng
|
050 |
00
|
|aHD9993.E452|bC86 2014
|
082 |
00
|
|a794.8023|223
|
095 |
|
|aLB|bLBEN |cE0056950|d546-1|tKCL|pB
|
100 |
1
|
|aCunningham, Kevin,|d1966-
|
245 |
10
|
|aVideo games |bfrom concept to consumer |cby Kevin Cunningham.
|
260 |
|
|aNew York |bChildren's Press|cc2014.
|
300 |
|
|a64 p. |bill. (chiefly col.) |c23 cm.
|
490 |
0
|
|aCalling all innovators: a Career for You
|
504 |
|
|aIncludes bibliographical references (p. 61) and index.
|
505 |
0
|
|aGame on -- Epic win -- What it takes -- Tomorrow's games.
|
650 |
0
|
|aVideo games industry|xHistory|vJuvenile literature.
|
650 |
0
|
|aVideo games|xHistory|vJuvenile literature.
|
650 |
0
|
|aVideo games|xDesign|xVocational guidance|vJuvenile literature.
|
992 |
|
|a1130L
|